Dev-Level Errata reported for Record Sheets: 3085 Unabridged - The Cutting Edge swaps the Prime's left and right torso criticals to match the artwork.Dev-Level Errata reported for Technical Readout: 3085 swaps the Prime and A configurations to match Record Sheets: 3085 Unabridged - The Cutting Edge.The Actic Wolf II has the following Design Quirk: An additional double heat sink, bringing the total to 12, is added to help with the Mech's increased heat loads. It comes with a pair of arm mounted ER large lasers for ranged attacks and a pair of torso mounted SRM-4 launchers with two tons of ammunition for short ranges. Alternate Configuration C The Wolves created the C configuration to fill the role of a fast harasser.Activity level: High Litter Size: 1 - 7 puppies.Male Alaskan Malamute.Height: 25.0-28.0 Weight: 85.0-125.0 lbs. The 'Mech is also equipped with an extra double heat sink, increasing the total to 12, and three tons of ammunition for its short ranged missile launchers. Alaskan Malamute’s are very affectionate loyal and playful.They are a somewhat active breed and require moderate exercise.Get your Alaskan Malamute puppy at Canine Corral. Alternate Configuration B Designed for flanking actions, the B configuration has four standard SRM-4 launchers mounted in its arms and side torso pods, while a single large pulse laser and small pulse laser make up the 'Mech's backup weaponry.This configuration also features an active probe and an ECM suite, with one double heat sink removed to make room for the additional equipment. For backup weaponry, the 'Mech sports a pair of small pulse lasers mounted in the right torso. MechWarrior - Merc Quote List Your one-stop online shop for new and vintage RPG products from the top publishers, delivered fresh to your desktop in electronic format BattleTech Mech -building tips However, if you mod the hell out of it (see: my handy dandy list of mods I posted a few posts back) it turns into a decent little pew pew game. Alternate Configuration A Tailored to short-range engagements, the A configuration consists of four Streak SRM-4 launchers mounted in both arms and side torsos with two tons of ammunition to supply all four launchers.The 11 mounted double heat sinks handle the majority of the heat burden. The launchers are backed up by a pair of ER medium lasers mounted in each of the 'Mechs arms and a small pulse laser in the right torso. Weapons and Equipment ĭesigned for long-range engagements, the Primary configuration boasts a pair of shoulder mounted LRM-15 launchers with three tons of ammunition. With over 14 tons of pod space available for its techs to install weapons and equipment, perhaps one of the Arctic Wolf II's only weaknesses is its light armor protection, mounting only six and a half tons of ferro-fibrous armor. 4 jump jets were also installed to further increase the 'Mech's mobility and tactical options. The Arctic Wolf II addresses speed concerns by using the original Arctic Wolf's Light Force 280 XL engine, and seven Grandthrust Mk. The design is based on the OmniMech variant of the original Arctic Wolf, and has improved on the original, which had a number of problems including technical glitches and a lack of speed. sans the JJs tho.The Arctic Wolf II is a Clan Wolf-in-Exile medium OmniMech that was developed during the Jihad, and finally deployed in 3085. You can get really ballsy and run a LBX20 and some small lasers as well. Built on an open XDR architecture, the platform collects and enriches endpoint, network, and cloud telemetry, and then analyzes it with multiple detection engines. C-Artemis is just a hair more accurate than IS-non artemis with longer cooldown.īack to the Hero. The Arctic Wolf Security Operations Cloud Arctic Wolf Platform Spanning thousands of installations, the Arctic Wolf Platform processes over 2 trillion security events weekly. To me it's mostly necessary to run SRMs Clan side with artemis otherwise standard C-Srms spray damage pretty terribly. 44 accurate alpha, with speed and ~5 tons of ammo. Personally enjoy running it with 2 SRM2+A in the arms and 3 SRM6+A in the ST/CT. So 7 out of the 9 missile points are again in my opinion the most viable for use for builds like 7 srrm 4s with 5.5 tons of ammo, DHS or two and an X元00. I'd recommend against using missile points in the arms tho, again makes your arms easy targets. If you have the ACW-1 Battlemech, the most fun to run IMO, you can run a large variety of missile builds. With the hero (pictured) you can run a XL280, gauss rifle and two medium lasers with decent ammo and some jjs. ![]() ![]() Also, tho it's tempting to use all 4 energy points on the arms, only using two makes your arm hitboxes more survivable.
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